

Scouting is a decent choice for might heroes due to pathfinding, so the risk your stealth hero is discovered and captured is certainly there. Taking a single town likely has very little effect on large maps.Ī single hero, even a team of 7 mid-level heroes won't do much against a decent army on large maps use a secondary hero to hunt your stealth hero down. As soon as you capture something, the opponent knows you have a stealth hero and will initiate countermeasures. There are several problems with using stealth beyond that: As experience is divided up for each hero, a team of 7 will be much lower level. While this is doable with a single hero, you can forget about creating a team. You are looking at roughly lvl 20 to have an effective stealth operative. Stealth can work as you describe for a single hero, but it requires quite a lot of experience to use, GM stealth already takes 10 skill points total, then you want pathfinding, combat, magic resistance and some magic. Is there something wrong with this skill that I don't understand? Do other choices outperform Stealth focus even at L/XL maps? By no means can it work on S and M maps, this scheme takes time to perform. Also noticed that maps discussed are typically of M size, because playing an L/XL map would take too much real time. What's even better, someone playing L or XL maps against Chaos might expect a sudden sneak attack, but not from 7 heroes at a time.īut I noticed that this skill is overlooked and considered weak at Heroes IV forums. Yes, they will all be of lower level than one single hero, but they will have a bigger total of Skill points due to exponentially growing XP requirements for each subsequent level, and, more importantly, make more actions per move.

